Far away sprites displayed as squares

Hi,

In my Game I’ve got some stars in space realized as planes with an alpha image, the mobile/transparent/vertex color shader and a billboarding script of mine (which rotates them towards the cameras all the time).
However, far away sprites are displayed as white square-things instead of the sprite.

I’ve attached an image to illustrate that, the bottom left sprite is correctly displayed.

Do you’ve got a clue how to solve this?

Thx!

Probably a mip map issue. Try turning off mip maps for that texture in the import settings.

Thank you aNTeNNA trEE, it was a mipmap issue. sometimes one forgets the simplest solutions :slight_smile:

regards