I have few questions about how the far clip plane affects drawing performance.
In my example I have a circle that has 24 objects parented around it. I rotate the circle so the objects rotate in and then out of the cameras view. I have the far clip plane set to that only 3 to 5 objects in the circle are visible at a time.
My questions are
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Do the objects when outside the camera clip plane, have an affect on the performance in any way. (think iPhone).
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Do I need to still count the polys of all objects in the scene or just the ones rendered by the camera at any given time.
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Do I need to use any other techniques to make sure objects off camera do not affect the gameplay in this case?.. like Occlusion Culling?
Thanks
iByte