I started playing Far Cry 5 a few days ago and I’m utterly impressed by the visuals and music.
The environment looks so great with the beautiful animated vegetation, trees and lighting. I often found myself just wandering around and enjoying the assets. I’m playing on Xbox One, which according to Digital Foundry, is the platform where the game looks “the worse” though. I’m still very impressed.
Beside the visuals, what reeeeaaaally stands out to me is the music. Ubisoft uploaded the soundtrack, so I recommend to give it a try.
im busy working in unity with my ipad to have fun lol… literally using my ipad with unity, zbrush, substance, etc.
my brother bought fc5, he just said the game was alright lol
I’m playing it on an Xbox One X and a 65" 4K UHD TV so I’m playing it in Native 4K. The visuals really are fantastic, even from afar (jumping in a sea plane and flying around the terrain). I’m not crazy about the super blown out bloom when going from an interior to exterior… sometimes just standing outside and looking into a doorway, then panning the camera and boom…all white fading back into normal. The effect is really overkill.
The music does a good job of matching the locale and atmosphere so it seems to blend pretty seamlessly. Some of the UI/UX is confusing as hell… almost too many options so it took me awhile to figure out how to specify which NPC I’m assigning to help me, and there’s not much indication of when they “die” so you’ll just notice they’re not around and you can’t summon them to help you.
Overall though, I’m really loving the game. It’s a ton of fun. Even the little stuff like fishing off the pier, driving around a tractor, flying a sea plane or helicopter, hunting game… are just satisfying. That being said… there are a couple of areas that feel disjointed, and in one case trying to do a mission, completed a different story mission in the process, and got transported over 2K meters from where my other mission was. And, when liberating compounds, you’ll sometimes expend a lot of ammo, but if the last Peggie gets killed, it shows the brief “liberated” cut scene, then warps you down into the compound and the bodies are all (except for the occasional stray) gone so you can’t loot ammo.
It really is fun. I found myself just fishing at every pier I came across.
What I find a bit sad though, I can’t tell whether I can enter a building. I actually have to walk up to that door, just to find that this particular building is decoration only, and there are just way too many buildings that are deco only. That makes the world less believable for me, I want to be able to enter just any building I want to find loot.
Dying Light did a better job on that end. I believe I was able to enter just any building I wanted. I hope Ubisoft is going to improve in that area, but I have little hope.
There is a GDC talk available, that scratches the surface on that topic. The following talk is based on Far Cry 4, but I believe Far Cry 5 is improved technology of what they had already.
The AI gets a bit wonky at times too… I liberate an area… then I’m talking to an NPC getting a mission and out of nowhere a gd bear flies in and takes out the NPC… then I have to slay the bear and revive the npc.
Yeh I cannot handle DayZ because I keep expecting to be able to enter rooms and levels of buildings which are blocked. Miscreated has a lot of the buildings able to be access on each level.
wow sounds pretty realistic to me! damn bears no respect for a good story line
I completed it over the Easter holiday. I’ve always had a bit of a strained relationship with almost every game since Far Cry 3. The game in itself is beautiful, but there’s not a lot of variation. What makes it fun, is the exact same mechanics that made 3 and 4 fun, so in that regard, you might as well play those two instead. I like the new setting, but I was hoping they had dropped the bad jokes in this one, but my hopes were shattered in the mission where you have to kill bulls mid-sex to harvest their testicles for the “blue balls” local delicacy. Far Cry 3 had a similar poor standard with a quest where you take pictures of dead soldiers to inspire the rebels. Essentially, you’re just building the quest givers spank bank.
Fun , but very quickly borring if you play in solo, quest are quickly repetitive, gameplay is shooting with some extra actvities. They should take a look at Zelda BOT and find ideas about more world interactivity and destruction.
Far Cry is intended to be played in coop.
I’m in the minority in that I thought FarCry2 was the height of the series. I don’t see enough different in this one that makes me want to spend any time with it… though the environment looks quite beautiful.
I have the advantage of not playing any of the previous Far Cry installments, so this is my first. The environment is nice. The story gets a bit carried a way… the side missions are very repetitive. The map is absolutely huge, with not a ton of variation. Flying is fun, though my helicopter evidently ran out of fuel without warning and started firing off all kinds of beeps and sirens… good thing I had the parachute.
The side missions also go too far, imho. They’re grossly inappropriate in many cases. Now, that’s fine… I don’t necessarily take issue with that, except that in this case it doesn’t add anything to the game or story.