I am using Detonator to create explosions (obviously). I can't quite seem to figure out how to make the sounds louder. The problem is that I am using a plane, and the distances are quite large, but I can't hear them unless I'm flying very low. I've tried using "distance threshold", "min. sound", and "max. sound", but it's still so hard to year.
2 Answers
2you could change the object that the audio source is attached to so that it is closer to your audio listener,maybe parent an empty game object to your trigger/detonator object that is closer to the players natural distance during countdown
You can prove it's not framerate independent by just thinking about the logic: moving 10% towards a destination 25 times a second will not get the same result as moving 5% towards it 50 times a second. Whether that matters or not to you is up to you to decide.
– tanoshimiYou can change the parameters of the audio source: min distance, max distance, rolloff
then attach the beeping audio source to the player
– anon61858128