Far light maps used as near light maps as well

It appears as though my far light maps are being used for my near light maps as well. I have the shadow distance very close for testing. This project was made from scratch with a pro license. Any ideas as to why this is happening?

Found the answer. My rendering path was set to Forward where it should have been set to Deferred Lighting. See the “Lightmapping in detail” section on this page for more detail.