Hello there!
I am developing some Augmented Reality application and I some some problems with textures on objects that are far…
I am attaching some images to explain it better.
This is when the object is near from camera:
And this is when the object is far from camera:

This image was got by an iPad4, and the black texture stay blinking all the time!!
When the object is far, some problem occurs, like a z-buffer fighting, but there is no mesh over other mesh. the 3d model is very simple, only simples planes…
I searched for this problem everywhere but with no results…
These are the quality and texture configs:
Thanks.


