I am trying to place Unisky in a seperate layer so its always rendered,
but having some difficulty with it.
Is it possible to render a layer beyond farClipDistance with layerCullDistance()?
Or will I have to set a far clip distance and then adjust all the other layers?
function Start()
{
camera.farClipPlane = 1000.00;
// Setting up cull distances.
var distances = new float[32];
distances[10] = 100.00; // test, works
distances[11] = 100000.00; // tell layer 11 (skybox) to cull ar 100 000
camera.layerCullDistances = distances;
}
I’ve tried this too. But it seems not to work 
No one with an idea?
My goal is to make planets visible at a greater distance than other objects, because otherwise they blob suddenly out of nowhere.
Is there a way to achieve this?
Wel I guess whe have to do it the slightly more complicated way then,
set a very far farclipplane an set closer distances for all layers (0-31) except the skybox layer in my case and a planet layer in your case.
Hmm camera.layerCulDistances does not seem to work when setting farClipPlane further then 9999
9000 should be enough
Thank you for that info.
