Hey Guys. Im working on an online farming game, I want it to be similar to animal crossing where players alter the world… and so on. So that means, player owned houses, furniture… and all that fun stuff! :P.
Heres a quick preview of a week of work… Pretty much an hour here and an hour there!
Good job so far! The networking seems pretty solid and smooth - unfortunately I can’t say the same about your login/authentication system :P. To make it at least somewhat difficult to break into, make sure that your server script returns something other than just “Success” (i.e. a hash of your key + attempted username) to be validated with the game.
What the server replies is generally not the important part of authentication mechanism unless some session specific shared token is to be used.
In a RESTful solution you will typically want to send your (encrypted/signed) shared secret with every request; in this case an authentication method is really just checking that you’ve got it right before attaching it to other requests.
Right now its done with Unitys networking. I figure that should be enough for now. Going to go with small servers on a master server, and all stats will drag over between servers. So it should work out good!
Hey Everyone! Been awhile since I updated this: I’ve been working on it for a couple hrs a week so not much time… But! I like how its turning out! ;). Things Ive Added:
Picking up and dropping items - E
Movement changed.
Can now Jump.
Chat looks nicer.
Can dig ONLY on farm land. (South of start house).