Fast Bloom Shader should not bloom light sources

HI!
I have the following problem: I want to have a bloom / glow effect on platforms when I step on them. For this I use a self-illuminating material on the platform and a put the “Fast Bloom” Shader on the Main Camera.
That works fine, but the problem is, that the point lights in the scene get also that effect. Is there a way to exclude the lights from getting affected by the shader?

Thanks a lot.
Best regards,
Elisabeth

Your search term is “per-object bloom”, there’s stuff for this on Asset Store guaranteed, and there also may be open-source / forum-discussed solutions (but I wouldn’t know)