Fast Facial Tracking using Unity

Is there a way to boost the performance of opencv based facial trackers using the unity engine? I can run existing c++ native code through an unity plugin, but the performance is still poor on mobile devices since the opencv part of the code runs on CPU.

Is there a way to speed up the process? I’m looking to implement something like this : Visage Technologies - Face tracking, analysis and recognition technology which runs at a great framerate on iOS

Thanks,

Visage also seems to run on the CPU. Before you try to fix a performance issue, how about you try some pretty standard benchmarking and even profiling? Maybe you’re using OpenCV wrong? Maybe OpenCV has a slow implementation? Who knows, since you really haven’t said much other than it doesn’t perform well…