I’m trying to develop a space sim similar to freelancer.
I’ve noticed that when firing at a cube in space (which I use for collision testing) sometimes the laser don’t hit the front face of the cube but it hits at the back, and sometimes the laser just goes through the cube.
After trying different combinations and param values for the colliders and rigidbodies I found that if I slowed down the lasers it always worked fine.
I’m attaching some videos to make this more clear. Is it possible that if a projectile is too fast then unity doesn’t get to detect the collisions? Thanks.
184938–6555–$fastlasers2_132.zip (853 KB)
184938–6556–$fastlasers_107.zip (1.02 MB)
184938–6557–$slowlasers_537.zip (1.03 MB)