** If you would like a free early-release copy of this asset, shoot me a message!
Rendering shadows can absolutely crush the performance of an app on a mobile device. This asset offers many ways to speed up the rendering of soft shadows at various quality levels.
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Runs on older Android hardware such as the Nexus 7 and Ouya, which are not supported by Unity’s built-in softshadows.
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Performs the lighting and shadow sampling in one pass unlike the included Unity Surface shaders. This alone can boost performance 10-20% on some devices.
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Supports both self-shadowing and simple projected shadows for max performance
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Set how often the shadowmap is updated
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Includes several shaders which offer different levels of visual quality vs performance such as PCF filtering and edge clipping
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Full source included for complete control over where and when shadows are rendered
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Ideal for mobile VR where only one shadowmap should be rendered for both eye views (Google Cardboard SDK can’t do this with built-in shadows).
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Fully integrated with the editor
I’m nearly done with the asset and it works great! At this point I would like to test it on more Android devices and smooth out any setup issues people may have.
** If you would like a free early-release copy of this asset, shoot me a message!

