Fast, multi-platform, socially boosted sharing tech for rich Unity 3D content to check out

Hi all,

We’re a start up developing new capabilities for Unity users like you called 3veo, which now has a free beta version online at https://watch.3veo.com/ that you can check out.

3veo connects with Unity for fast, multiplatform, socially boosted sharing of rich 3D content – to desktop PCs, mobile and VR. 3veo can provide a variety of benefits – for having audiences interact with 3D samples / portfolio content online, navigate environmental walkthroughs, deliver engaging entertainment experiences and more. Posting content on 3veo for multi platform sharing is as simple as uploading a zipped Unity file to the 3veo web portal.

We’re looking to get an initial group of 3D artists and Unity users to check out 3veo – to see how it can fit for your needs and provide feedback and suggestions to our team.

We’ve posted additional info online, including more details in our documentation and website. This will include a quick three step guide for getting an initial test file online in ~5 minutes.

Our team developed technology for LucasArts, Zynga and Telltale Games prior to 3veo, so we’ve worked closely with interactive creatives and artists like you for many years.

We’ll be on these forums in the coming days and weeks and hope to hear about your thoughts, feedback and experiences with 3veo – and checking out cool content that you post.

Thanks,

  • Joel
    for 3veo

Carlo from the 3veo team has just posted a tutorial video for getting a quick start in 3veo.

We hope you can give it a watch here and let us know what you think:

Note: At this stage in the 3veo Beta cycle, we’re recommending Firefox for viewing 3veo content.

Who is the audience for the website? Customers - or other developers - or are the customers the artist/creative people using the service?

I guess I’m just missing the ‘message’ who is this supposed to advertise to?

The 3veo platform is flexible. An analogy that might be helpful could be to think of this like YouTube for rich, interactive 3D content.

  • Creators can share interactive “shows” or mini-games with audiences of consumers on 3veo
  • Professionals can share interactive environments/walkthroughs with colleagues/clients
  • Artists can host portfolio content

As 3veo gets rolling in beta, we’re looking forward to seeing different ways you all will use it!

1 Like

Hi theAnimator2b,

I’m Ben Cooley, the founder and lead engineer of 3veo. Joel (jaydee111) is our beta program coordinator, but I thought I’d just chime-in.

3veo simply put is a 3D content streaming service that can stream complete Unity projects including visual scripting (now) and C# scripting (which we’re currently hard at work on).

We built 3veo to be basically a YouTube for easily sharing Unity content.

You upload your Unity project, our build servers convert it to an easily streamable format for each platform - Android, iOS, WebGL, HTC Vive, Oculus, Gear VR, DayDream - which takes a few minutes. Then you can just play it - or send the URL link to anyone and they can just click to play it, or you can post the link to Facebook or Twitter, or even just embed the content on your own website.

There’s lots of ways you could use our platform.

  • Maybe you’re an animator and want to easily show off your latest work to everyone by posting it to YouTube.
  • Maybe you’re a beginning game designer, and you want an easy way to share your latest games with your friends.
  • Maybe you’re creating some kind of 3D interactive infographic you want to post to your Twitter feed.
  • Maybe you’re an architect who wants to send or show an interactive walkthrough to a client.
  • Maybe you’re an ad agency who needs an easy way to host and publish the interactive 3D bits of your clients’ sites.
  • Maybe you’re a game publisher or developer who wants to share a five minute interactive promo-demo of your upcoming title on your Facebook page and Twitter feed.
  • Or maybe you’re a VR artist who wants a way to share your experiences across all platforms without having to build and publish lots of apps and get them approved by all of the stores.

Since it’s just Unity, and you just drag and drop your project to publish across all platforms, it’s pretty easy.

We take care of all the work like hosting your content in the cloud, converting it to streaming, making it easily available on every platform, and making it sharable on social like Facebook, Twitter with just a URL link. We even automagically upgrade your content to the latest version of Unity when there’s a new release.

Our audience is the creators, 3D artists, architects, ad-agency designers, game designers, publishers, and other people who might need an easier way to publish and distribute 3D content and media than building and publishing individual apps.

Cheers!
Ben

Good guess. :smile:

Thanks for the info Guys!

Is the tech (builds) webGL? If so how is it viewable on mobile platforms?

The mobile versions are available from the Android Play store and the iOS App Store. Just search for 3veo.

Here’s the links from our website: https://www.3veo.com/download-3veo

VR versions will be updated and out in a bit. HTC Vive and Oculus Rift will be first. Daydream, Gear VR, Cardboard are coming a bit later.

1 Like

Hello again,

Here’s a new tutorial video about publishing to 3veo with camera navigation. Hope this is useful :slight_smile:

We hope the replies above have been helpful and that some of you who haven’t taken a look yet can check it out.

We’d love to hear additional thoughts, feedback and comments from folks here.

Hi theANMATOR2b, we’re currently looking for people like you that could help beta testing the platform! You and others here on the Unity forum can help us shape the future of the platform to make it as great as it can be by signing up for the beta program. You can drop a line to 3veo’s development leads Ben Cooley bcooley@waygate.co or me, Carlo Morgantini cmorgantini@waygate.co to find out more about the beta program.

If the project contains purchased assets from the Unity Asset Store, where some are declared as “one license per computer”, who is responsible to buy additional licenses for the build-server seat?

https://unity3d.com/legal/as_terms

Is your service providing these licenses or does the project owner have to buy them? If the project owner is responsible to buy those licenses, are you going to add a confirmation to the “Upload project” dialog, to avoid that people violate asset licenses by accident?

1 Like

Hi Peter,

Our terms of service are displayed on our upload panel and require that users posting content to our platform have all necessary rights to the content they post.

Our build servers offer remote build services similar to those provided by Travis CI, Unity Cloud Build, and others. Our servers operate with fully licensed versions of Unity Professional, one seat per CPU.

A third tutorial for 3veo is now online here - showing how to add interactivity to content with Playmaker.

Thanks to everyone for the comments and feedback so far - keep it coming!

Come on over to watch.3veo.com to try out the beta and let us know how it works for you!

Hi again,

Posting a few updates on 3veo:

  1. The team has implemented a number of improvements to 3veo tech, including notable load time and performance improvements which you can check out at https://watch.3veo.com

  2. Active content creators that post to 3veo during this free beta phase will be eligible for 3veo’s rewards program / prizes

We’ll look forward to having more of you come check it out. If you’re new to this thread, please start at the top of these posts for a quick recap :slight_smile:

The team’s online on these forums to help address thoughts / feedback / questions you all have!

Thanks,

  • Joel
    for 3veo