in unity3d i get image from camera (color camera device) as byte array from a plugin , and i want show image in real-time in screen .
If i use Texture2D.SetPixels32 for making a texture, it decrease fps dramatically ( from 80 to 10).
//First convert byte[] to color[]
colorr = GetColor(imageBuffer);
imageColor.SetPixels32(colorr);
imageColor.Apply(); // fps reduced here
I guess i need to do this with a shader on GPU .
So what is solution to do this faster ? if answer is using shader , can give a sample
thx.