Larger objects will appear to fall slower than smaller objects (think real statue of liberty vs a souvenir statue of liberty), even though they are falling at the same speed. I think your problem here may be scale. At a velocity of 12.5 meters/second, your object definitely seems to be moving fast enough.
Ok I did some testing as i needed something on the same lines, and thought the code may be of some use here:
void FixedUpdate () {
StartCoroutine(Jump(20.0f));
}
//Add jump force for small amount of time
IEnumerator Jump(float upForce){
this.rigidbody.constantForce.force = Vector3.up * upForce;
yield return new WaitForSeconds(0.2f);
this.rigidbody.constantForce.force = Vector3.zero;
}
its a simple solution that works well for testing, while finding better solution