I figured it would be faster to draw squres than creating hundreds of game objects
and rendering them.
I am currently calling this function from the OnGUI loop. I have been trying to look into GL calls, but I can’t seem to understand how to utilize them.
Also, if you plan to draw textures in code ever… modifying a texture (changing its colour) every call to render the texture is probably not a good idea. That’s expensive.
Yep, the reason why I said sprite is because I am literally just drawing small white squares on the screen and there is no dynamic 3D camera or anything.
I also need a way to adjust the alpha of the Sqaure from 0 - Max Alpha over a certain period of time. Would a shader be the only alternative?