We are starting a new hobby project and just started looking at unity. Ultimately, we want to create large dynamic levels composed of something like cubes.
We are able to draw the cubes quickly by combining their meshes. Using the technique mentioned here: http://forum.unity3d.com/viewtopic.php?t=46369 we are able to draw 40,000 cubes at once with good fps.
However, instantiating all of the cubes still takes a really long time. Is there anyway we can speed the cube creation up? (our cube is just a very basic prefab)
Thanks, Steven