Description:
When youāre focused on programming in Unity 3D, the last thing you want to do is stop what youāre doing and end up wasting a lot of your time trying to organize and exactly adjust your Game/GUI to how it was already planned and done in Photoshop by the artists. Itās like having to do it all over again. With FastGUI you wonāt have to, because all that time-consuming process will be entirely automatized, and with only 2 simple commands your Photoshop file will be perfectly set up inside Unity 3D, allowing you to focus your time on what really matters: programming your App/Game. After itās set up, youāll have everything you need inside Unity! You can then alter and organize everything the way you want. *You need NGUI to use this plugin http://forum.unity3d.com/threads/114833-NGUI-(Next-Gen-UI)-demo-amp-final-feedback-request
Features:
Perfect placement of images from Photoshop to Unity.
Keep the hierarchy of your files organized in Unity just like on Photoshop.
You can choose where and when to use it in your project.
Up to 10 times faster than making it by hand.
Create UIWidgets automatically
Keep it simple: After the import process is done, everything will become purely Unity3D Objects, so you wonāt need to keep editing your files in other softwares.
Get the Text from Photoshop! All you text inside unity with the desired text, font size, and font color!
Just now I tried it, export works good, but when i have selected folder and execute FastGUI panel, always stay gray (disabled). From code I see that looking for a xml. I tried copy generated XML file to this folder manualy (because is saved to wrong folder), but with same result, panel stay disabled.
This looks very interesting, and Iāve already purchased it. But it really, really needs a manual. There doesnāt appear to be any help text at all, just a video that shows you āmaking magicā.
Opening the āTemplate gui.psdā file gives an error in Photoshop about layers containing extra data that will be discarded, and another dialog about missing fonts. What do the groups do? There appears to be something in the layers with a āwarning signā icon that I donāt know what it does (for example: "Text as sprite). What is the āpsd hierarchyā folder for?
This is very confusing. Please create a manual that shows us what to do.
Having some issues getting this to work. I get this errorā¦
Canāt find the sprite āITC_Anna_Std_23_regularā in UIAtlas on āFastGUITemplateā
And also 26 of these errorsā¦
ImportSettings āAssets/FastGUI/Source/Parsed/FastGUITemplate/FastGUITemplate.pngā has been modified but AssetDatabase.ImportAsset has not been called. Please fix the scripts code or Import the asset manually.
UnityEditor.AssetDatabase:ImportAsset(String, ImportAssetOptions)
NGUIEditorTools:MakeTextureAnAtlas(String, Boolean) (at Assets/NGUI/Scripts/Editor/NGUIEditorTools.cs:621)
NGUIEditorTools:ImportTexture(String, Boolean, Boolean)
Seems like a pretty neat tool! We are currently working with nGUI, your FastGUI-Tool could improve our workflow. But we would first see, yeah, the upcoming manual. Maybe you can make it a .pdf and upload it here in the Topic?