FastGUI - The perfect solution for GUI Placement form Photoshop to Unity3D | RELEASED

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ONLINE MANUAL UPDATED
If anything in manual, are not clear for you, please leave a comment on the and, so we can improve :slight_smile:

Version 1.2 ONLINE!

  • New Sprite exporting Methods
  • Linkage between Photoshop and Unity3D
  • New Widgets Added
  • UISlicedSprite
  • Clipping
  • Sliced Image Button
  • Improved panel feedback
  • Minor bug Fixes
  • Now you can have multiple objects using the same sprites
  • New examples added.

Use photoshop as Level Editor:

Videos

- Outdated video demo (The flow is basically the same, but now is much more improved)
- Full GUI parsee example
- Export Widgets example

Description:
When you’re focused on programming in Unity 3D, the last thing you want to do is stop what you’re doing and end up wasting a lot of your time trying to organize and exactly adjust your Game/GUI to how it was already planned and done in Photoshop by the artists. It’s like having to do it all over again. With FastGUI you won’t have to, because all that time-consuming process will be entirely automatized, and with only 2 simple commands your Photoshop file will be perfectly set up inside Unity 3D, allowing you to focus your time on what really matters: programming your App/Game. After it’s set up, you’ll have everything you need inside Unity! You can then alter and organize everything the way you want.
*You need NGUI to use this plugin
http://forum.unity3d.com/threads/114833-NGUI-(Next-Gen-UI)-demo-amp-final-feedback-request

Features:

  • Perfect placement of images from Photoshop to Unity.
  • Keep the hierarchy of your files organized in Unity just like on Photoshop.
  • You can choose where and when to use it in your project.
  • Up to 10 times faster than making it by hand.
  • Create UIWidgets automatically
  • Keep it simple: After the import process is done, everything will become purely Unity3D Objects, so you won’t need to keep editing your files in other softwares.
  • Get the Text from Photoshop! All you text inside unity with the desired text, font size, and font color!

This looks great; absolutely something I’ll check out. One question, though:

  • Which versions of Photoshop are supported?

I’m stuck back in the stone age with CS3 at the moment.

We never make the test with CS3 version, if you want i can email you the exporter, and you can try!

This is just amazing! Thank you so much!! My GUI artist will be jumping with joy for sure :smile:

Just now I tried it, export works good, but when i have selected folder and execute FastGUI panel, always stay gray (disabled). From code I see that looking for a xml. I tried copy generated XML file to this folder manualy (because is saved to wrong folder), but with same result, panel stay disabled.

Note: PC version

Hey AndyGFX, thanks for trying FastGUI.

Could you elaborate on your issue? Is the FastGUI panel COMPLETELY gray or just ā€œfaded outā€? If your issue is the former, it could mean your xml file has accents in it, such as ā€˜Ć©ā€™ or ā€˜Ć±ā€™, and these aren’t handled well by the xml file. A solution to this is to simply rename your Photoshop folders to a similar name, but removing all the accents.

I have used your example only, step by step from your video. On pic is result in step, when i want attach panel, …

Note: I found wher is problem. Your sctipt FastGUI works with MAC folder structure, and this isn’t same like WINDOWS:

private bool IsValidFolder()
	{
           ...
		if(tTotalPath.IndexOf(".") >= 0)
			return false;

This always return FALSE on Windows OS.

Hum, i already try the FastGUI on windows one time, but I’ll take a look.

When I disable line:

if(tTotalPath.IndexOf(ā€œ.ā€) >= 0) return false;

then works :wink:

Only twice I got message than Unity has Access denied during write to cache.

Awesome plugin!! Nice work MonsterJuice!!

I’ll try and give you feedback as soon. By the way, do you have any manual or just this tutorial video?

This looks very interesting, and I’ve already purchased it. But it really, really needs a manual. There doesn’t appear to be any help text at all, just a video that shows you ā€œmaking magicā€.

Opening the ā€œTemplate gui.psdā€ file gives an error in Photoshop about layers containing extra data that will be discarded, and another dialog about missing fonts. What do the groups do? There appears to be something in the layers with a ā€œwarning signā€ icon that I don’t know what it does (for example: "Text as sprite). What is the ā€œpsd hierarchyā€ folder for?

This is very confusing. Please create a manual that shows us what to do.

Having some issues getting this to work. I get this error…

Can’t find the sprite ā€˜ITC_Anna_Std_23_regular’ in UIAtlas on ā€œFastGUITemplateā€

And also 26 of these errors…

ImportSettings ā€˜Assets/FastGUI/Source/Parsed/FastGUITemplate/FastGUITemplate.png’ has been modified but AssetDatabase.ImportAsset has not been called. Please fix the scripts code or Import the asset manually.
UnityEditor.AssetDatabase:ImportAsset(String, ImportAssetOptions)
NGUIEditorTools:MakeTextureAnAtlas(String, Boolean) (at Assets/NGUI/Scripts/Editor/NGUIEditorTools.cs:621)
NGUIEditorTools:ImportTexture(String, Boolean, Boolean)

Thanks for your time :slight_smile:

Guys, sorry about the lack of manual, we are fully commited to bring one real helper manual, until 10/30 I’m pretty sure we already make this!

Thanks for the support!

Seems like a pretty neat tool! We are currently working with nGUI, your FastGUI-Tool could improve our workflow. But we would first see, yeah, the upcoming manual. Maybe you can make it a .pdf and upload it here in the Topic?

Sure Mayhen! We gonna do better than that, keep one link alive with the current manual and features! I’m working on it by now!

Great, looking forward to it, after a short lecture, we’ll gonna buy it for sure :slight_smile:

Creative work, would love to try this with gimp.

After importing, can’t found the GUISettings,why?

I just bought my copy. Pretty sure I can figure things out, if not the manual would be great. Nice tool guys! :slight_smile:

Hello benboso,
Could you please elaborate on your issue, and possibly on how it is happening?

The manual is on the works and will be released very soon.

Thanks a lot Amon, we hope you enjoy FastGUI!