Fatal Error in FPS Microgame

“PlatformNotSupportedException: Operation is not supported on this platform.
Unity.ThrowStub.ThrowNotSupportedException () (at <605501e7af404a5ca13b0c2775a28b94>:0)
System.Configuration.ConfigurationManager.GetSection (System.String sectionName) (at <605501e7af404a5ca13b0c2775a28b94>:0)
System.Net.ServicePointManager…cctor () (at :0)
Rethrow as TypeInitializationException: The type initializer for ‘System.Net.ServicePointManager’ threw an exception.
UnityEditor.CrashReporting.CrashReporting.GetUsymUploadAuthToken () (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.ProcessSymbolFiles (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()” On PC Mac Linux Standalone

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If there is a file I need to delete or edit, let me know, I have trouble finding file names in big text

I’m having the exact same issue. Did you find a resolution?