Same on android:
stdout:
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
at UnityLinker.AddUnresolvedStubsStep.GetTypeModule(TypeReference type, AssemblyDefinition[] assemblies)
at UnityLinker.AddUnresolvedStubsStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at UnityLinker.UnityDriver.Run()
at UnityLinker.UnityDriver.RunDriver()
stderr:
0x00000001411B000B (Unity) StackWalker::GetCurrentCallstack
0x00000001411B288F (Unity) StackWalker::ShowCallstack
0x000000014108CA30 (Unity) GetStacktrace
0x0000000140596DA3 (Unity) DebugStringToFile
0x0000000140597581 (Unity) DebugStringToFile
0x00000001412E85B2 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000000350FB34B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x00000000350FB234 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000000350FAB35 (Mono JIT Code) [Logger.cs:47] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000000350FA853 (Mono JIT Code) [DebugBindings.gen.cs:124] UnityEngine.Debug:LogError (object)
0x00000000350F9284 (Mono JIT Code) [BuildUtils.cs:128] UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase)
0x00000000350F85D8 (Mono JIT Code) [BuildUtils.cs:73] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>)
0x00000000350F7FD1 (Mono JIT Code) [AssemblyStripper.cs:89] UnityEditorInternal.AssemblyStripper:RunAssemblyLinker (System.Collections.Generic.IEnumerable`1<string>,string&,string&,string,string)
0x00000000350F61D0 (Mono JIT Code) [AssemblyStripper.cs:82] UnityEditorInternal.AssemblyStripper:StripAssembliesTo (string[],string[],string,string,string&,string&,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.IEnumerable`1<string>)
0x00000000350EBCEE (Mono JIT Code) [AssemblyStripper.cs:204] UnityEditorInternal.AssemblyStripper:RunAssemblyStripper (string,System.Collections.IEnumerable,string,string[],string[],string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry)
0x00000000350E9213 (Mono JIT Code) [AssemblyStripper.cs:114] UnityEditorInternal.AssemblyStripper:StripAssemblies (string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry)
0x00000000350E8C2A (Mono JIT Code) [AssemblyStripper.cs:313] UnityEditorInternal.AssemblyStripper:InvokeFromBuildPlayer (UnityEditor.BuildTarget,UnityEditor.RuntimeClassRegistry)
0x00000000350C486B (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_object (object,intptr,intptr,intptr)
0x00007FF9D2B660FB (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FF9D2AB8875 (mono) [object.c:2623] mono_runtime_invoke
0x000000014091D03C (Unity) scripting_method_invoke
0x00000001409119C3 (Unity) ScriptingInvocation::Invoke
0x0000000140A93E18 (Unity) BuildPlayerScriptDLLs
0x0000000140AA5AF8 (Unity) BuildPlayerData
0x0000000140AA7D01 (Unity) DoBuildPlayer_Build
0x0000000140AA7DC3 (Unity) DoBuildPlayer
0x0000000140AA8CA6 (Unity) BuildPlayer
0x00000001411EF811 (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x0000000032B96ED7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
0x0000000032B966B0 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:155] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x0000000032B911EF (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:83] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x0000000032B90BBC (Mono JIT Code) [BuildPlayerWindow.cs:173] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x000000003194C98A (Mono JIT Code) [BuildPlayerWindow.cs:875] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
0x000000003193C441 (Mono JIT Code) [BuildPlayerWindow.cs:795] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x000000003190842D (Mono JIT Code) [BuildPlayerWindow.cs:420] UnityEditor.BuildPlayerWindow:OnGUI ()
0x0000000000767412 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FF9D2B660FB (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FF9D2AB8875 (mono) [object.c:2623] mono_runtime_invoke
0x00007FF9D2ABED83 (mono) [object.c:3838] mono_runtime_invoke_array
0x00007FF9D2A7D217 (mono) [icall.c:2750] ves_icall_InternalInvoke
0x0000000000730AB7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
0x000000000072EC12 (Mono JIT Code) [MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x0000000000811E4F (Mono JIT Code) [MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
0x000000003047E7B5 (Mono JIT Code) [HostView.cs:285] UnityEditor.HostView:Invoke (string,object)
0x000000003047E65A (Mono JIT Code) [HostView.cs:278] UnityEditor.HostView:Invoke (string)
0x0000000031900A91 (Mono JIT Code) [HostView.cs:107] UnityEditor.HostView:OldOnGUI ()
0x00000000318F04F1 (Mono JIT Code) [IMGUIContainer.cs:127] UnityEngine.Experimental.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event)
0x00000000318C304C (Mono JIT Code) [IMGUIContainer.cs:213] UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase)
0x00000000305F8BA6 (Mono JIT Code) [EventDispatcher.cs:182] UnityEngine.Experimental.UIElements.EventDispatcher:smile:ispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
0x00000000305D94AF (Mono JIT Code) [UIElementsUtility.cs:207] UnityEngine.Experimental.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel)
0x00000000305D8F7B (Mono JIT Code) [UIElementsUtility.cs:72] UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
0x00000000305D8A9D (Mono JIT Code) [GUIUtility.cs:175] UnityEngine.GUIUtility:ProcessEvent (int,intptr)
0x00000000305D8C5E (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
0x00007FF9D2B660FB (mono) [mini.c:4937] mono_jit_runtime_invoke
0x00007FF9D2AB8875 (mono) [object.c:2623] mono_runtime_invoke
0x000000014091D03C (Unity) scripting_method_invoke
0x00000001409119C3 (Unity) ScriptingInvocation::Invoke
0x000000014091213A (Unity) ScriptingInvocation::Invoke<bool>
0x00000001401326AE (Unity) IMGUIScriptingClasses::ProcessEvent
0x00000001410050A6 (Unity) GUIView::ProcessRetainedMode
0x00000001412B849A (Unity) GUIView::OnInputEvent
0x0000000140FFF3D3 (Unity) GUIView::ProcessInputEvent
0x00000001412B0575 (Unity) GUIView::ProcessEventMessages
0x00000001412BC39A (Unity) GUIView::GUIViewWndProc
0x00007FFA169DBC50 (USER32) CallWindowProcW
0x00007FFA169DB5CF (USER32) DispatchMessageW
0x00000001412CC2EA (Unity) MainMessageLoop
0x00000001412CDC04 (Unity) WinMain
0x0000000141DE45A8 (Unity) __tmainCRTStartup
0x00007FFA162F2774 (KERNEL32) BaseThreadInitThunk
0x00007FFA16CF0D51 (ntdll) RtlUserThreadStart