stdout: Fatal error in Unity CIL Linker Mono.Linker.MarkException: Error processing method: ‘System.Void SWNetwork.XCharts.ChartHelper: rawLine(UnityEngine.UI.VertexHelper,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Color32)’ in assembly: ‘SWNetwork.dll’ —> Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Vector2 UnityEngine.UIVertex::uv0 at Mono.Linker.Steps.MarkStep.HandleUnresolvedField(FieldReference reference) at Mono.Linker.Steps.MarkStep.MarkInstruction(Instruction instruction) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method) at Mono.Linker.Steps.MarkStep.ProcessQueue() — End of inner exception stack trace —
Unity.2020.2.6f1 Both pc and android builds works fine only IOS platform build gives this error on building. I am on windows 10. IOS SDK downloaded after project done.
SWnetwork comming from https://docs.socketweaver.com/
I am facing this same error. but for Android.
Did you happen to find a solution for this?