More on the error
Invoking UnityLinker with arguments: -out="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Users/tom19/AppData/Local/Temp/tmp6c372cc.tmp -x=C:/Users/tom19/AppData/Local/Temp/tmp67e7bdd.tmp -x="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Cinemachine.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.Timeline.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Game.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/HawkNetworking.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Utils.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Rewired_Core.dll" --dotnetruntime=mono --dotnetprofile=unityaot --use-editor-options --include-directory="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --architecture=x64 --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/../modules.asset"
C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe exited after 759 ms.
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Users/tom19/AppData/Local/Temp/tmp6c372cc.tmp -x=C:/Users/tom19/AppData/Local/Temp/tmp67e7bdd.tmp -x="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Cinemachine.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.Timeline.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Game.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/HawkNetworking.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Utils.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/Rewired_Core.dll" --dotnetruntime=mono --dotnetprofile=unityaot --use-editor-options --include-directory="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --architecture=x64 --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/../modules.asset"
stdout:
Fatal error in Unity CIL Linker
System.ArgumentException: Error during serialization or deserialization using the JSON JavaScriptSerializer. The length of the string exceeds the value set on the maxJsonLength property.
Parameter name: input
at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)
at Unity.Linker.Steps.InitializeEngineStrippingStep.LoadEditorData(UnityLinkContext context)
at Unity.Linker.Steps.InitializeEngineStrippingStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.Run()
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable`1, UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel)
UnityEditorInternal.AssemblyStripper:StripForMonoBackend(BuildTarget, RuntimeClassRegistry, ManagedStrippingLevel, BuildReport)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions)
EditorBuildTool:Build(EditorBuildSettingsScene[], BuildTarget, BuildOptions, String) (at Assets\Editor\BuildTools\EditorBuildTool.cs:302)
EditorBuildTool:BuildPipeLine(BuildTarget, BuildOptions, String, String[], String[]) (at Assets\Editor\BuildTools\EditorBuildTool.cs:270)
EditorBuildTool:BuildDevelopmentTestx64Mono() (at Assets\Editor\BuildTools\EditorBuildTool.cs:59)
(Filename: Assets/Editor/BuildTools/EditorBuildTool.cs Line: 302)
Exception: C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0012b] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x00038] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) [0x003a7] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) [0x00149] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) [0x00013] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditorInternal.AssemblyStripper.StripForMonoBackend (UnityEditor.BuildTarget buildTarget, UnityEditor.RuntimeClassRegistry usedClasses, UnityEditor.ManagedStrippingLevel managedStrippingLevel, UnityEditor.Build.Reporting.BuildReport report) [0x0005c] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) [0x0018c] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00070] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <480b5a3bd3214ce5831f6dd8c68fdc55>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
UnityEditor.BuildPipeline:BuildPlayer(EditorBuildSettingsScene[], String, BuildTarget, BuildOptions)
EditorBuildTool:Build(EditorBuildSettingsScene[], BuildTarget, BuildOptions, String) (at Assets\Editor\BuildTools\EditorBuildTool.cs:302)
EditorBuildTool:BuildPipeLine(BuildTarget, BuildOptions, String, String[], String[]) (at Assets\Editor\BuildTools\EditorBuildTool.cs:270)
EditorBuildTool:BuildDevelopmentTestx64Mono() (at Assets\Editor\BuildTools\EditorBuildTool.cs:59)