I am getting an error message when attempting to build in Unity 6. This did not happen in the previous version I was running. I also made a brand new Unity 6 project and still got this error:
Build completed with a result of ‘Failed’ in 48 seconds (47934 ms)
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\6000.0.30f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\10220523851166166816.rsp
Fatal error in Unity CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘C:\Users\User1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’
at Unity.Linker.UnityAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Unity.Linker.Steps.SetupAndRegisterUnityRootsSteps.ResolvePath(UnityLinkContext context, NPath assemblyPath)
at Unity.Linker.Steps.CopyModeStep.SetupAssemblies()
at Unity.Linker.Steps.CopyModeStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()