Im attempting to create an virtual audio based tour of a city centre for my dissertation. i have probably about 60-80 5 minute recordings wich play on awake but can only be heard when the player walks through the sound zone. im trying to drag my 30th sound to the audio source and unity just wont have it! i get this error. what do i need to do?:shock:
Could not allocate memory: System out of memory!
Trying to allocate: 47593312B with 16 alignment. MemoryLabel: Audio
Allocation happend at: Line:299 in ./Runtime/Utilities/dynamic_array.h
Memory overview
[ ALLOC_TEMP_THREAD ] used: 32752B | peak: 0B | reserved: 262144B
[ ALLOC_DEFAULT ] used: 1453432670B | peak: 1453489682B | reserved: 1588907862B
[ ALLOC_GFX ] used: 9612931B | peak: 10249215B | reserved: 134217728B
[ ALLOC_CACHEOBJECTS ] used: 1170232B | peak: 1888472B | reserved: 16777216B
[ ALLOC_PROFILER ] used: 535020B | peak: 536068B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 298920B | peak: 1790400B | reserved: 8388608B
UnityEditorInternal.InternalEditorUtility:GetObjectFromInstanceID(Int32)
UnityEditor.DockArea:OnGUI()