FATAL EXCEPTION: UnityMain on some Android devices

Hi,

i am getting this Error in my scene, after i set a gameobject active. Nothing fancy is going on at the scene.

E/AndroidRuntime: FATAL EXCEPTION: UnityMain
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.4.1p4
Device model : samsung GT-N8010
Device fingerprint: samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys

                                               Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002b2c
                                               Build fingerprint: 'samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys'
                                               Revision: '6'
                                               pid: 22574, tid: 22619, name: main  >>>  <<<
                                                   r0 6bfc5cc0  r1 00002b2c  r2 00000924  r3 00000000
                                                   r4 00000944  r5 00000001  r6 60501700  r7 6bfc5cc0
                                                   r8 5e319468  r9 00000001  sl 60501700  fp 00000002
                                                   ip 00002b60  sp 605015f8  lr 60a65b14  pc 4015b23c  cpsr 2f322e31
                                               
                                                   at libc.memcpy(memcpy:160)
                                                   at libGLESv2_mali._gles_gb_setup_input_streams(_gles_gb_setup_input_streams:600)
                                                   at libGLESv2_mali._gles_gb_vs_setup(_gles_gb_vs_setup:108)
                                                   at libGLESv2_mali._gles_gb_draw_indexed_range(_gles_gb_draw_indexed_range:136)
                                                   at libGLESv2_mali._gles2_draw_elements(_gles2_draw_elements:296)
                                                   at libGLESv2_mali.glDrawElements(glDrawElements:76)
                                                   at libunity.004d6728(Native Method)
                                                   at libunity.007a52a0(Native Method)
                                                   at libunity.007a53c0(Native Method)
                                                   at libunity.0079b9ec(Native Method)
                                                   at libunity.003de0bc(Native Method)
                                                   at libunity.003df240(Native Method)
                                                   at libunity.0050c3b4(Native Method)
                                                   at libunity.0050efbc(Native Method)
                                                   at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
                                                   at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:394)
                                                   at libdvm.00027360(Native Method)
                                                   at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180)
                                                   at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:272)
                                                   at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
                                                   at libdvm.000544d3(Native Method)
                                                   at libc.__thread_entry(__thread_entry:48)
                                                   at libc.pthread_create(pthread_create:172)
                                                   at Unknown.000024bc(Unknown Source)

I searched the forums and the web, but i could not find anything specific to solve this issue. As far as i understand this happens, when the app tries to access memory which it does not have?

Btw. it only happens on older samsung device (Samsung GT-N8010).

I got a little Update. I tried doing Debug with a build via IL2PCC and i found out this:

A/libc: Fatal signal 11 (SIGSEGV) at 0x00002b3c (code=1), thread 2909 (UnityGfxDeviceW)

seems to be a problem with UnityGfxDeviceW?