Hey guys
I am seeing a crash on Android between scene loads. It appears to be a problem with Unity (just looking at the logs here). Seems like something is going wrong while cleaning up the scene.
I don’t know how to reproduce it, but in my game it generally happens every 6 or so scene transitions (Enter game scene → exit to menu scene x6~)
Need this fixed since it happens so frequently, the game is not at a level where I am happy to publish it. Our beta testers crashing dozens of times every day. (One of them told me they had crashed 35 times trying to play the game that day). Our game would get chewed up by bad reviews and it’ll suck for the players too.
There is no unity logerror’s or anything - just a crash dump. It looks like this:
Crash
12-01 13:41:57.686: A/libc(7320): Fatal signal 11 (SIGSEGV), code 1, fault addr 0xcc7245b0 in tid 7340 (UnityMain)
12-01 13:41:57.791: A/DEBUG(3935): ************************************************
12-01 13:41:57.792: A/DEBUG(3935): Build fingerprint: 'google/angler/angler:6.0/MDB08L/2343525:user/release-keys'
12-01 13:41:57.792: A/DEBUG(3935): Revision: '0'
12-01 13:41:57.792: A/DEBUG(3935): ABI: 'arm'
12-01 13:41:57.793: A/DEBUG(3935): pid: 7320, tid: 7340, name: UnityMain >>> com.mycompany.myproject <<<
12-01 13:41:57.793: A/DEBUG(3935): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xcc7245b0
12-01 13:41:57.861: A/DEBUG(3935): r0 cc7245b0 r1 cc725000 r2 fffffe8c r3 cc725000
12-01 13:41:57.862: A/DEBUG(3935): r4 cc7245b0 r5 00000001 r6 cc724ffc r7 e88d0000
12-01 13:41:57.862: A/DEBUG(3935): r8 bd06d9d4 r9 f3a41248 sl f3a41298 fp f3a410bc
12-01 13:41:57.862: A/DEBUG(3935): ip e00fded8 sp f3a41090 lr e001ec9c pc e001ec0c cpsr 80010010
12-01 13:41:57.995: A/DEBUG(3935): backtrace:
12-01 13:41:57.996: A/DEBUG(3935): #00 pc 002b2c0c /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.996: A/DEBUG(3935): #01 pc 002b2c98 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so (GC_push_all_stack+72)
12-01 13:41:57.996: A/DEBUG(3935): #02 pc 002bb91c /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.996: A/DEBUG(3935): #03 pc 002bb9ec /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.996: A/DEBUG(3935): #04 pc 002b7760 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.996: A/DEBUG(3935): #05 pc 002b4754 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #06 pc 002b1048 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #07 pc 002ab11c /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #08 pc 002aac00 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #09 pc 002ab9c4 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #10 pc 002aba64 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so
12-01 13:41:57.997: A/DEBUG(3935): #11 pc 001396d8 /data/app/com.mycompany.myproject-2/lib/arm/libmono.so (mono_gc_collect+40)
12-01 13:41:57.997: A/DEBUG(3935): #12 pc 002cda34 /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (scripting_gc_collect(int)+4)
12-01 13:41:57.997: A/DEBUG(3935): #13 pc 0032c1ec /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (CleanupAfterLoad()+92)
12-01 13:41:57.998: A/DEBUG(3935): #14 pc 0032b67c /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (LoadSceneOperation::PlayerLoadSceneFromThread()+596)
12-01 13:41:57.998: A/DEBUG(3935): #15 pc 0032b21c /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (LoadSceneOperation::IntegrateMainThread()+164)
12-01 13:41:57.998: A/DEBUG(3935): #16 pc 003294c4 /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)+388)
12-01 13:41:57.998: A/DEBUG(3935): #17 pc 00329908 /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (PreloadManager::WaitForAllAsyncOperationsToComplete()+80)
12-01 13:41:57.999: A/DEBUG(3935): #18 pc 0032857c /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (PreloadManager::UpdatePreloading()+164)
12-01 13:41:57.999: A/DEBUG(3935): #19 pc 003273d4 /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+772)
12-01 13:41:57.999: A/DEBUG(3935): #20 pc 004cddd8 /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (UnityPlayerLoop()+748)
12-01 13:41:57.999: A/DEBUG(3935): #21 pc 004d2bec /data/app/com.mycompany.myproject-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+172)
12-01 13:41:57.999: A/DEBUG(3935): #22 pc 0082bfc1 /data/app/com.mycompany.myproject-2/oat/arm/base.odex (offset 0x3a0000) (boolean com.unity3d.player.UnityPlayer.nativeRender()+76)
12-01 13:41:57.999: A/DEBUG(3935): #23 pc 00829151 /data/app/com.mycompany.myproject-2/oat/arm/base.odex (offset 0x3a0000) (boolean com.unity3d.player.UnityPlayer.a(com.unity3d.player.UnityPlayer)+60)
12-01 13:41:58.000: A/DEBUG(3935): #24 pc 008262af /data/app/com.mycompany.myproject-2/oat/arm/base.odex (offset 0x3a0000) (void com.unity3d.player.UnityPlayer$b.run()+570)
12-01 13:41:58.000: A/DEBUG(3935): #25 pc 000e5fc1 /system/lib/libart.so (art_quick_invoke_stub_internal+64)
12-01 13:41:58.000: A/DEBUG(3935): #26 pc 003e84bf /system/lib/libart.so (art_quick_invoke_stub+170)
12-01 13:41:58.000: A/DEBUG(3935): #27 pc 0010276c [stack:7340]