I’m having a heck of a time figuring out the cause of this error. It recently manifested itself for no apparent reason, with Unity 5.3.5f1, I upgraded to Unity 5.3.7 yesterday to see if it fixes it but no luck.
The scene is pretty light, the total mesh vertices in the scene are <30k, textures are 512x512 and there are less than 10 materials in the scene, mostly unlit or mobile/diffuse.
At this point I’m just guessing and I’ve wasted 2 days trying different things, can anyone point me in the direction of what might cause this? Or how to narrow down my search?
edit:: tried everything, removing baked lighting data, re-importing models, upgrading Unity to 5.3.7, tried disabling game logic to see if the model will load (it will).
I have 2 scenes that crash, both have the same environment mesh, sometimes I can get 1 version of the two to load but not the other one. Sometimes I can get it to load and the mesh will flicker visible/invisible depending on where the player moves/looks.
Any tips on tracking this down? I’d upgrade to 5.4 but I tried a year ago and I had a conflict with loading additive/async updating baked lighting data in the base scene, which is what my entire project revolves around. I have a base scene with game logic and additively load race tracks in their own self contained scene with lighting baked, navmesh baked, etc and load/unload as needed. Has worked great for 3 years I’ve been working on the project, now suddenly it crashes with no real changes…it runs on newer devices fine, but it used to run on this device fine too.