Hi,dear all
i upgrade unity 3.4 to 3.5. i rebuild my project for Web Player platform. Editor report a message as follow:
Unloading 7049 unused Assets to reduce memory usage. Loaded Objects now: 1417. Operation took 126.146480 ms.
System memory in use: 22.9 MB.
DynamicHeapAllocator out of memory - Could not get memory for large allocation Could not allocate memory: System out of memory!
Trying to allocate: 323576064B with 4 alignment. MemoryLabel: TempOverflow
Allocation happend at: Line:54 in C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Allocator/StackAllocator.cpp
Memory overview
[ ALLOC_TEMP_THREAD ] used: 379024B | peak: 0B | reserved: 262144B
[ ALLOC_DEFAULT ] used: 98335527B | peak: 100518063B | reserved: 134217728B
Size | Num Used| Num Free|
8-15 | 0| 3753|
16-31 | 16292| 7131|
32-63 | 109101| 1834|
64-127 | 41418| 61|
128-255 | 208434| 6|
256-511 | 27425| 6|
512-1023 | 4247| 20|
1024-2047 | 4935| 15|
2048-4095 | 2417| 6|
4096-8191 | 1074| 4|
8192-16383 | 175| 7|
16384-32767 | 85| 0|
32768-65535 | 23| 1|
65536-131071 | 11| 0|
131072-262143 | 14| 1|
262144-524287 | 31| 0|
524288-1048575| 11| 1|
1048576-2097151| 8| 1|
16777216-33554431| 0| 1|
Label | Allocated| Count|Largest Alloc
Permanent | 123576| 405| 44520|
NewDelete | 19474781| 158772| 7864336|
Audio | 1836729| 6| 1660959|
Font | 6912784| 183| 1129000|
Physics | 196572| 173| 32908|
Renderer | 24| 6| 4|
Transform | 5160| 282| 100|
TempOverflow | 157408| 6| 853024|
STL | 48316438| 78958| 1097168|
DynamicArray | 479245| 4362| 1067040|
UTF16String | 126| 16| 328|
PoolAlloc | 950596| 63| 32768|
AssetServerCache| 374576| 3695| 156|
TypeTree | 19492872| 168042| 116|
ScriptManager | 14500| 725| 20|
EditorGui | 140| 7| 20|
Total | 98335527| 415701| N/A
[ ALLOC_GAMEOBJECT ] used: 1709536B | peak: 1804868B | reserved: 16777216B
[ ALLOC_GFX ] used: 26313934B | peak: 325640706B | reserved: 335544320B
[ ALLOC_CACHEOBJECTS ] used: 15380264B | peak: 18906180B | reserved: 33554432B
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String, String, BuildTarget, BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\BuildPlayerWindow.cs:477)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\BuildPlayerWindow.cs:390)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean) (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\BuildPlayerWindow.cs:1181)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\BuildPlayerWindow.cs:1162)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\BuildPlayerWindow.cs:865)
System.Reflection.MonoMethod:InternalInvoke(Object, Object, Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object, CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object)
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\b0bcff80449a48aa\Editor\Mono\GUI\DockArea.cs:121)
But this error is gone after i delete some files in my work folder…