Favorites PRO: (Favorites, History and scene analysis)

Hi all

Just released Favorites PRO

Is this tool for me?
Have you ever tried having a hard time finding the asset you need, then favorites PRO is the tool for you!

What does it do?
Favorites PRO is a tool that will ease your daily workflow building content and levels. This is done in 3 distinct ways:

1: A list of your own favorites for easy access (Both folders and individual assets)

2: A comprehensive automatic history of all the assets you have been using recently, which allows you to quickly find the things you use the most.

3: A list of all the prefabs being used in current scene. That allows you to quickly find anything often used in a specific scene.

These 3 methods will allow you to speed up your level building and content creation, and not spend time searching through obscure folders to find the assets you need.

Does it support multiple users?
Favorites PRO is built to support multi-user development, automatically creating custom favorites for each team member, while also supporting a painless version control workflow.
You are also able to copy favorites from other profiles, allowing for shared profiles that multiple team members can benefit from.

Is source code available?
Full source code is indeed available.

Documentation






1 Like

If I run my game with Maximize on Play another copy of Favorites PRO pops onto the screen. This only seems to happen when I have Start Automatically ticked in the Favorites PRO preferences

I like this! Looks good for level design.

Thanks Teila! It was indeed my initial intention to make a tool to aid Level Designers. I then realized that being able to favorite stuff like script files was actually just as valuable.

There is an easy fix though. You can turn off ā€œStart Automaticallyā€ in settings, that will fix your problem.

Open ā€œOptionsā€
3205371--245153--Options.PNG

Toggle ā€œStart automaticallyā€ off
3205371--245154--StartAutomaatically.PNG

I will change the default value to false (ā€œAutostartā€ was meant as a feature, but perceived as a bug by a quite a few people) The idea is that you should dock the ā€œFavorites PROā€ window to your workspace - that will give you the best experience.

Just submitted a new version that does not auto-open window by default. Will probably be approved by Unity in 3-4 days, but until then, just toggle ā€œStart Automaticallyā€ false.

Thanks for your feedback

I came from a different ā€œfavoritesā€ asset because this one is searchable and separates by type. However, is there a way to favorite instances in the scene view and NOT the prefabs in the project panel.

Iā€™d like to use it for navigation between key elements in my scene.

Also @Teila you must know of all the good assets because I frequently jump into a thread and notice youā€™ve already been there.

1 Like

Hey Blueberry

Thanks for your message.

Currently there is no way of favoriting (Is that a word?) instances of assets in scenes, only the assets themselves in the project folder. I do however think it is a pretty good idea, so while it wasnā€™t the plan to begin with to I will start doing some investigation into adding that functionality to Favorites PRO. But for the time being it isnā€™t supported.

Regards,
Kristian

Alright. Unfortunate but glad youā€™ll be looking into it.

About to buy this. Price is right hehe.

I have a request though if itā€™s not much hassle. A way to make the thumbnails bigger, or just a thumbnail only mode with larger thumbnails.

Thatā€™s it.

Now I am gonna go buy it hehe.

@KristianHJ Hello? Are you alive?

Hi wolfen

Sorry for the LONG delay, Iā€™m very much alive, but for some reason I havenā€™t been getting notifications from this thread, must have accidentally removed it from my watch list. I will definitely add a setting for you to control thumbnail sizes. It will be in the next release.

Just submitted v1.6.2 now which will allow you to set a thumbnailsize (up till 128px)
Should probably be live at the asset store in 4-5 days

3902554--332272--upload_2018-11-18_11-0-34.png

Hello KristianHJ. I just noticed some lags in Play mode, when Favorites window is open and focused. It happens because
FavoritesProWindow calling method UpdateSceneInfo() in the OnHierarchyChange callback. The fact is that in my game Hierarchy change often and it has lots of objects, so itā€™s no wonder that your scene analyzer doing lags.

I solved the problem just adding a check of Application.isPlaying before calling UpdateSceneInfo().

Iā€™ll be very grateful if you fix it in the next update of your plugin.
Have a nice day.

Hi Nick. Makes total sense. thanks for bringing that to my attention. I will have a fix for that in next release

Just submitted a fix in v1.6.5. I ended up doing what you recommended :slight_smile:
Cant really say how long it will take before its live, between 1 hour and 5 days depending on Unity review process

Is it possible to add objects from the scene hierarchy to Favorites?

Its on my todo list, but for the time being its only ā€˜Project Assetā€™, not ā€˜Scene Assetsā€™. There is no clear cut way of identifying individual assets in scene because they change ID every time the editor opens. Its still something I want to do, just havenā€™t found the right way yet

I see. Perhaps there could be some trick for doing that? Even if it was based just on the asset name (not very reliable, but better than nothing :)) Thereā€™s a plug-in (from FlipbookGames) that lets you bookmark scene assets. I donā€™t know how they do it. Just saying itā€™s possible.

Yes i know about the flipbookgames asset, author used to be a colleague of mine actually. What he does is that he spawns a ā€œflipbook assetā€ in the scene that keeps all the references. That is a perfectly acceptable solution, but I would really like to do it without having to modify the individual scenes.