Is this tool for me?
Have you ever tried having a hard time finding the asset you need, then favorites PRO is the tool for you!
What does it do?
Favorites PRO is a tool that will ease your daily workflow building content and levels. This is done in 3 distinct ways:
1: A list of your own favorites for easy access (Both folders and individual assets)
2: A comprehensive automatic history of all the assets you have been using recently, which allows you to quickly find the things you use the most.
3: A list of all the prefabs being used in current scene. That allows you to quickly find anything often used in a specific scene.
These 3 methods will allow you to speed up your level building and content creation, and not spend time searching through obscure folders to find the assets you need.
Does it support multiple users?
Favorites PRO is built to support multi-user development, automatically creating custom favorites for each team member, while also supporting a painless version control workflow.
You are also able to copy favorites from other profiles, allowing for shared profiles that multiple team members can benefit from.
Is source code available?
Full source code is indeed available.
If I run my game with Maximize on Play another copy of Favorites PRO pops onto the screen. This only seems to happen when I have Start Automatically ticked in the Favorites PRO preferences
Thanks Teila! It was indeed my initial intention to make a tool to aid Level Designers. I then realized that being able to favorite stuff like script files was actually just as valuable.
There is an easy fix though. You can turn off āStart Automaticallyā in settings, that will fix your problem.
Open āOptionsā
Toggle āStart automaticallyā off
I will change the default value to false (āAutostartā was meant as a feature, but perceived as a bug by a quite a few people) The idea is that you should dock the āFavorites PROā window to your workspace - that will give you the best experience.
Just submitted a new version that does not auto-open window by default. Will probably be approved by Unity in 3-4 days, but until then, just toggle āStart Automaticallyā false.
I came from a different āfavoritesā asset because this one is searchable and separates by type. However, is there a way to favorite instances in the scene view and NOT the prefabs in the project panel.
Iād like to use it for navigation between key elements in my scene.
Also @Teila you must know of all the good assets because I frequently jump into a thread and notice youāve already been there.
Currently there is no way of favoriting (Is that a word?) instances of assets in scenes, only the assets themselves in the project folder. I do however think it is a pretty good idea, so while it wasnāt the plan to begin with to I will start doing some investigation into adding that functionality to Favorites PRO. But for the time being it isnāt supported.
Sorry for the LONG delay, Iām very much alive, but for some reason I havenāt been getting notifications from this thread, must have accidentally removed it from my watch list. I will definitely add a setting for you to control thumbnail sizes. It will be in the next release.
Hello KristianHJ. I just noticed some lags in Play mode, when Favorites window is open and focused. It happens because FavoritesProWindow calling method UpdateSceneInfo() in the OnHierarchyChange callback. The fact is that in my game Hierarchy change often and it has lots of objects, so itās no wonder that your scene analyzer doing lags.
I solved the problem just adding a check of Application.isPlaying before calling UpdateSceneInfo().
Iāll be very grateful if you fix it in the next update of your plugin.
Have a nice day.
Just submitted a fix in v1.6.5. I ended up doing what you recommended
Cant really say how long it will take before its live, between 1 hour and 5 days depending on Unity review process
Its on my todo list, but for the time being its only āProject Assetā, not āScene Assetsā. There is no clear cut way of identifying individual assets in scene because they change ID every time the editor opens. Its still something I want to do, just havenāt found the right way yet
I see. Perhaps there could be some trick for doing that? Even if it was based just on the asset name (not very reliable, but better than nothing :)) Thereās a plug-in (from FlipbookGames) that lets you bookmark scene assets. I donāt know how they do it. Just saying itās possible.
Yes i know about the flipbookgames asset, author used to be a colleague of mine actually. What he does is that he spawns a āflipbook assetā in the scene that keeps all the references. That is a perfectly acceptable solution, but I would really like to do it without having to modify the individual scenes.