FB Racer - Tin cars racing game.

I’ve been working on this game for a while now . It was a great learning experience. In this online version I’ve used many of the new Unity 3.0 features like Occlusion culling and Light mapping. But I am not happy with the game performance yet. I think it lacks a lot of graphic optimizations and work on the code. I am working now on a Car recovering feature, the Unity Car Tutorial has been a great information resource, although my cars are much simpler than the one of the tutorial. After I solve most of the problems of this single player version, my plan is to begin to develop a multiplayer version to be hosted on Facebook. Maybe it is an ambitious goal, but, hey, why not to try? I would be very, very happy with any feedback and critics to help me improve the game. I hope you enjoy.

http://www.roger3b.com.br/beta

i realy injoyed that very fun! :smile: i think that if you crash or somthing make a quick button to put you on the track but with like a spawn time of 2 seconds but like you sayed you was going to add mutiplayer on to it would be even better and have leader boards with it with the best lap ect…

I will be hoping to see this game in full verson

-Adrian

Very nice, how do you do the AI?

Played with this with my grandson,we both had a great time.Cool cars,great fun.Hope you complete this.

Dave

One suggestion, while I’m waiting for it to load… is to consider loading times on the web and the attention span of a Facebook user. Try to stream content as much as possible and keep the wait down.

Check out Unity’s guide on this. It’s fairly informative about expected standards that portals have. Consider Facebook a portal.

Also if you’re looking to save yourself some work with the Facebook APIs, you may be interested in the dimeRocker Arcade.

cool concept.

couple things I noticed…

maybe the keys should be smaller/thinner. They just seem really big to me.

The car noise is pretty annoying imo. They might be better with more of a ticking sound, more like a wind up toy. Right now it’s just a constant annoying ‘engine’ sound.

I agree that the engine noise got annoying really quickly.

The only problem I had was that the car was pulling to the right very slightly the whole time.

Thanks a lot for all the comments.Very, very helpfull. I’ll try to solve all those problems and update the webplayer as quickly as possible. You are all absolutely right. I should give the game sound some attention. Hey, Brad! Nice tips you gave me. Thanks a lot.

Flim: For the AI in resume : I’ve spread some colliders along the track and made the cars wheels rotate on the Y axis toward the first collider on his way. When the car is at a certain distance from the collider, I tell the script to point to the next collider on the way. And so on. I’ve learned that technic from an old unity race tutorial.

I don’t know if anyone is still following this thread but anyway, I’ve followed Brad’s suggestions and optimized my game through streaming and following the streaming tips from the user manual. I thinks the loading times are faster now. I’ve also optimized a little bit the graphics and it made the FPS improve too. But if anyone could take a time to play and give more feedbacks it would be highly appreciated.
http://www.roger3b.com.br/beta

Cheers