has anyone been able to export a fbx model from any 3d app and keep both uv channels? if so what 3d app were you able to do this with
thanks
arthur
We haved used it a lot for importing lightmaps from Maya.
i have been trying to get multiple uv’s out xsi and max with the fbx plugins but no luck so far good to know maya’s work
i just noticed in the how to’s that mayas the only one listed that supports multiple uv’s with fbx
This raises a question for me: would this mean you can’t have both a lightmap and a texture when using LightWave (which relies on FBX export)?