.fbx Animation clip in Project Panel preview doesn't match Inspector clamped clip preview

Hi,

I’ve tried troubleshooting this issue for some time without any progress, hopefully someone can shed some light on the solution.

I’ve exported a .fbx file containing a model and sequence of animations from Blender 2.8 into Unity 2019.2.3f1. I’ve then separated the long animation sequence into separate animation clips with clamps in the Inspector ‘Animation’ tab.

All of the clamped animation clips play perfectly when previewed from the Inspector ‘Animation’ tab. This is also true for when I select these clips in the Project panel and preview them EXCEPT for one of the animation clips named, ‘Test’. For some reason when this animation clip is selected in the Project panel and previewed it shows part of the model rotated incorrectly at the beginning (please see attached images below - the left wrist is wrongly rotated ~90deg to the side).

This is a problem because the Project panel version is the one used by Unity in-game.

I’ve checked my .fbx export settings (see attached), confirmed that the clamped regions were applied in the Inspector after being set, searched online and experimented with various other options but to no avail.

Any help would be greatly appreciated.

Sorry to bump but does anyone have any suggestions?

To anyone still on this. The way I worked around it was I added an extra keyframe at the end of my Blender animation and exported it to Unity. Then I was able to create separate animation clips from the imported animation as intended.