FBX Animation disappears when I press play

Hi, The problem I’m having is when I import an animation in to Unity and press play after the 1st frame the model moves to another position. But in 3DS Max the model is always in the same 0,0,0, position.

Sounds like your object is animated to 0,0,0.

Animations contain positional data. If you want to move an animated object, you must either refrain from animating position in the animation software, or you must make the animated object a child of a positioning object, or you must remove the Animation component from the object.