Hey I have been importing animations from 3ds max as .fbx and I am having a problem. Half of the animations work correctly, and the other half receive an error while exporting from 3ds max saying unsupported controller and lists all the bones. Those same files animate the movement in unity but the limbs do not work. I saw a similar post on here saying to bake animations in unity inspector but that area is grayed out and doesn’t let me click. Why do some of the animations work and some dont when its the same rig and same settings? Any help would be great, thanks.
what version of max are you using?
if you want to tweak the imported animations, you will need to make duplicates of the original clips
I had this same problem with Maya 2010. The option to bake the animation was grayed out. I was using IK arms and legs, so the documentation indicated that the bake option was a requirement.