I’ve got an object that I’m importing in via FBX that contains multiple animations for different parts on the object. The animation is importing in just great, but I would like to be able to target each animation sequence via script, and cue them at selected times. I can’t seem to figure out how to do this, however. I can click on different part names on the object, and see that the animations are separated out for each part, but I can’t seem to figure out how to target these parts (or the animation) via code. What I would like in the end is to be able to press different GUI buttons to trigger each separate animation. Any ideas?
Have a look at this article Character-Animation,Import Split
Thank you, exactly the information I needed!