For my little robot character I created eyes controlled by scale. I created multiple set driven key to animate them and give the robot different expressions and it works fine in maya but absolutely not in unity.
I guess there must be something in the rigging that Unity doesn’t like ? Or maybe a special option from the fbx export ?
Anyone already had a similar issue ?
Hi @theANMATOR2b ,
Thank you for your answer. I actually already have a bone in each little “LED” whose scale is controlled by the set driven key. It seemed pretty logical, I really don’t get why Unity sees it differently than maya.
Maybe blendshapes are the solutions then …
So I could merge all 64 LEDs from each eye together, and apply various blendshapes with all the different eye shape I need, right ?