FBX animation messed up when imported

Hi, in the screenshot is a picture of my messed up animation. In the inspector viewer it’s fine and plays like it should. Anyone any ideas?

I animated it using IK solvers in MAX 2015 then baked the animations to the key frames.

Could be many things: Try setting the rig to “humanoid”, then create an animator for the robot and have the walk animation set as default, and then see if it runs in the game mode without any issue?

Rig/model needs to be facing forward in the front viewport before export.
And export with Y up in fbx.
Unity docs has a section on this for blender artists but it’s the same issue.