FBX Animation Woes

Hi All

Im going to hold my hands up and say this may be something simple, but after reading posts for a couple of days im no nearer getting it sorted.

I have a number of models that i want to use and they all have separate fbx files for the animations.

Ive chosen to go down the @ route, so i have been importing my main model “player.fbx” then importing the animation fbx files “player@idle.bx” and “player@run.fbx”

All the models are set to legacy in the rig, and ive unchecked the import animations on the “player.fbx”

Im using the animation behavior to try and trigger the @ animations but its just not working.

If i drag the @animation fbx files into the scene they play just fine. its just when i try to get my player.fbx model to play them.

Ive attached a few pics which may help trouble shoot.

Any help would be great as im wasting such a huge amount of time trying to resolve this issue.

Cheers

Mark

Have you tried adding an animator component to what you want to animate, setting the amount of animations then dragging and dropping said animations on the animator values?

Fixed guys… Was down to the models that i had bought.

The creator of them has renamed the hierarchy so every model has the same name structure and it now works…

:slight_smile: