fbx: base(rgb) and lightmap (rgb)

how to do set it up so when i import an fbx (from xsi) I
have the texture on the base and the ligthmap on the lightmap with a different uvwmapping. (uvunwrapping)

in xsi i can export my model with the lightmap and a model with the texture on it.
when i look at the startrooper arena model the uvmapping of the base and lightmap are different. How is that done?


http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html#twouvs

i find this with 3dmax but on the 2uvset but how do you do this in xsi?

I wish I had an answer, but I’ve never used XSI.

I’m moving this to External Tools where hopefully someone will be able to help out.