how to do set it up so when i import an fbx (from xsi) I
have the texture on the base and the ligthmap on the lightmap with a different uvwmapping. (uvunwrapping)
in xsi i can export my model with the lightmap and a model with the texture on it.
when i look at the startrooper arena model the uvmapping of the base and lightmap are different. How is that done?