For some reason, when I export a model with blendshapes as an FBX, the value of the key is being set every Update() to the value it’s exported at.
For example, a blendshape exported with it’s key at 0 is being told every update frame to be set to 0, and the only way to adjust at runtime seems to be telling the key a different value during LateUpdate. This behavior does not occur in .blend files.
All unity import settings seem to be identical between the .blend file and the fbx, and I can’t see any settings in the FBX export that seem relevant.
Any ideas?
Thank you,