We’ve been having some issues with certain fbx files (exported from Max) crashing Unity. Are there some guidelines regarding file complexity and/or size? The offending fbx (a terrain mesh) is smaller and less complex than the main fbx in the scene (11mb vs 19mb), but has individual pieces that are relatively high poly. I know there are many different settings that could be causing this issue, but if there are some good guidelines regarding fbx size and complexity, I’d like to know.
Thanks.