FBX Complexity / Size

We’ve been having some issues with certain fbx files (exported from Max) crashing Unity. Are there some guidelines regarding file complexity and/or size? The offending fbx (a terrain mesh) is smaller and less complex than the main fbx in the scene (11mb vs 19mb), but has individual pieces that are relatively high poly. I know there are many different settings that could be causing this issue, but if there are some good guidelines regarding fbx size and complexity, I’d like to know.

Thanks.

20mb is not a big size for Unity. I get concerned when I see models around 100-200mb. It sounds like your issue is related to something else. I would recommend submitting a bug (and posting a case number here), because in general it’s hard to say what might be causing the problem.

Thanks, I’ll dig deeper and look for a solution.