Hello,
I’m importing animated FBX files for my project and would love to use custom properties (on bones / objects / armature… anything) to their fullest.
Although custom properties themselves seem to work (I use it for settings parsing), no animation key is imported for them. The goal would be to control my gameplay variables within the animation, instead of creating Curves within Unity (divides the workflow in two, prone to errors…).
Is this feature planned in the near future? Or would there be any decent workaround for that?
note: FBX are exported from Blender as FBX binary 7.4 (ASCII doesn’t support custom properties at all)