fbx export

Hi

I import fbx format in unity…they are all visible and everything is fine, but i get those errors:

Reentrant postprocessing not supported
UnityEditor.AssetPostprocessingInternal:InitPostprocessors(String) (at /Users/myNAme/iphone-clean/Editor/Mono/AssetPostprocessor.cs:101)


NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AssetPostprocessingInternal.PostprocessMesh (UnityEngine.GameObject gameObject)

We just got the same error with an fbx exported from Cheetah, but on regular Unity.

Reentrant postprocessing not supported
UnityEditor.AssetPostprocessingInternal:InitPostprocessors(String) (at /Users/unity-build/Desktop/automatic-build-2/unity/Editor/Mono/AssetPostprocessor.cs:101)

Please report via bug reporter that way the developers know of this issue/error.

Thomas

hi there. i get these exact same errors whether i export from 3ds max 9 or 3ds max 2010. i also have the textures showing up fine although some materials dont quite load properly. ie translucence/transparent textures.

i get reentrant postprocessing not supported and a very large list of nullrefereenceexception: object reference not set to an instance of an object