Hi @markvi ,
I’m using 2020.3.15 with FBX Exporter 4.1.1
I have a skinned mesh with many animations. I want to export an fbx file that contains all of them and edit those in an external application.
My settings are as shown:

The animator is on top GameObject (Chal_Rig2). There are multiple Skinned objects under the root object.
When I export I get many
no mapping from Unity “uniPropertyName” to fbx property
warnings. I also get an animation on the root object. No other bones are moving.
I also tried with 1 skinned mesh, results are same.
Are there any requirements regarding “Animator” placement, bone naming or GO Hierarchy while exporting Skinned Meshes?
Is that warning the cause of the problem and can I solve it?
Thanks in advance