FBX file big if used to publish?

Hi all,

I use fbx file as my model in a project. But since fbx can also be imported to 3DSMax, I think maybe there are something redundant (maybe information the editor need, I’m not sure). So, is the fbx suitable for publish, will a project with whole fbxes too big? And, if it is, how can I do to solve this issue?

1 Answer

1

Unity will convert the FBX model into a more compact format on import. It’s impossible to know if your published build is “too big”.