.fbx files appear invisible in my scene

I’m trying to import a .fbx file from Blender for a simple animation. When imported it shows up fine in the asset browser, but when i move the object into my scene it’s invisible. It doesn’t appear to be a problem with my model, as I’ve tried flipping the normals with no success and I’ve also tried simply exporting the basic cube that Blender loads up when you first launch the application and that is invisible when brought into my scene as well. Any idea why this might be happening? Thanks.

Maybe it’s scaled way down, since that’s the default. If you save as .blend instead of exporting .fbx, you won’t have scale issues.

–Eric

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You were correct, I hadn’t considered that it would import it so small that I couldn’t see it. Unfortunately it didn’t import the animation properly, but I suppose that’s an issue for another day and another thread.

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