Pre unity 5.6 when importing an fbx with custom frame rate the frame rate would get set to 12.5 (incorrect)
In unity 5.6 the frame rate got set to the custom frame rate (correct)
see FBX frames per second in 5.6 - Unity Engine - Unity Discussions
Now in 2017(1.0b7) the incorrect 12.5fps behavior is back.
Is this deliberate or can we go back to getting the correct custom fps into unity?