FBX from 3ds max loses all textures

Hi,

Been importing FBX files from 3ds max and all the textures seem to lose their links.

Is there an easy fix in 3ds max or Unity or should we be going via Maya?

Cheers

Dave

Have you tried applying the textures in unity, I use blender and I don’t get my textures imported with it but the coordinates are saves so all you do is just import the textures and drag them on to the material.

As long as the textures are saved with the correct folder structure it should work. With Blender, the textures are imported automatically as long as they are in the same place as they were when you applied them when doing UV mapping.

–Eric