FBX from Maya loses multiple material data

Hey guys. I am having trouble importing a character from Maya. The problem is that the character is supposed to have 2 separate materials but it is importing with only 1.

It may be important to mention that the model was originally built and unwrapped in 3DS Max 2010 using a sub-object material with 2 matIDs, before being exported to Maya 2009 for rigging, skinning, and animation.

Thanks in advance for any clues!

I believe that each mesh in Unity could only have one material. So you may want to break your mesh up into parts.

Thanks for the reply! However I know for a fact that Unity supports multi/sub mats. Here’s what the docs say:

From this page: http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMaya.html

It has worked for me in the past when exporting from Max using a Multi/Sub-Object Material.

Sorry. My bad. You’re right. I don’t know why I was thinking that, considering that many of the models that I import into Unity have multiple materials per mesh.

Brain fart.

No problem WinningGuy, happens to me all the time!

We are still looking for a fix to this problem, I’ll let you all know if I figure it out!