Hey guys. I am having trouble importing a character from Maya. The problem is that the character is supposed to have 2 separate materials but it is importing with only 1.
It may be important to mention that the model was originally built and unwrapped in 3DS Max 2010 using a sub-object material with 2 matIDs, before being exported to Maya 2009 for rigging, skinning, and animation.
Sorry. My bad. You’re right. I don’t know why I was thinking that, considering that many of the models that I import into Unity have multiple materials per mesh.