FBX from unity into Maya *with textures*??

I am using Maya with Unity. I am exporting Maya files to fbx fromat, and importing them to unity, no problems. I only have to hook up the textures to the objects material in the inspector.
If I want to edit a game mesh, I import it to Maya, but it comes in wihtout any of its game textures.
I assumed this was how it was supposed work by default, but Maya docs suggest you can import FBX with its textures
I checked the import options, and there are a lot of options. I couldn’t find an option that indicated anythign related to importing textures.

Is it possibe to open a Unity FBX game object in maya and have maya grab the textures along with it?

( a double-click on FBX in Unity’s Project View will launch maya, butits buggy and I get a blank Maya screen (no viewport) and can’t edit or navigate.)

I had the same problem.
I’ve solved it by creating Textures folder inside Materials folder of imported model, and manually placed texture file inside this folder.
And automatically get it from there and knows to use uv coordinates defined in Maya